Destiny 2 – Fun With Orpheus Rig

As we are less than one month away from the first DLC for Destiny 2 – Curse of Osiris, many of us are playing some different games, and some of us have switched to playing Destiny 2 on PC.

To throw some content out there, here I am having fun with Orpheus Rigs for the first time – keep in mind, I am not a good hunter!


Destiny 2 – Leviathan Raid Review

So now having completed the Leviathan Raid in Destiny 2 with two different groups – I was the only common denominator across both groups – I wanted to share my thoughts on each section of the raid, and then of course the raid as a whole.


Raid Opening – Standards

Let’s be honest – the best and worst part of the raid experience is here. The best part – it is fighting. Your first time through you don’t realize that besides the Baths, and of course Calus, this is the most fighting you will actually do. The worst – well, this is the most fighting you will actually do, and the funny part is you don’t even have to do it. Yes, first time you get a powerful engram, but if you know the underbelly, you don’t even have to do it the first time. If  you don’t know this, you are doing this part between every round.

Royal Baths

Hands down my favorite part of the raid – an almost perfect mix of mechanics and fighting. In short, it is a decent mini-DPS check for those having to kill Bathers on their own, which is essentially everyone once. Yes, you can run around and kill them slowly – or kite them around until the guy or gal coming to take your place on the plate shows up, but it lets you know that your load out and gear are up to snuff when you can take out the bathers with no problem.


Royal Gardens

The dogs! Probably the single must frustrating section for those on the raids first day – except for those who overthought the Gauntlet. Not much fighting – a lot of moving together and coordinating – i.e. 2 stacks we go half way on your dogs health, 3 stacks or more we kill… etc. That’s really about it. Easy to screw up, but even in that, there is no need to do a one phase kill of all dogs – it gains you maybe ten minutes for a normal raid team. I have also found it is no problem to one phase no matter the make up of your team – but if you do have 6 Titans… two stacks and go.


Easily the most frustrating part for my weekend raid group. However, now that it have been completed and the strategy is set, just like the rest of the raid up to this point, no big deal, pretty simple to get through. A lot of teams overthought this one at first, but once the mechanics where understood, it was a matter of assigning players in your fire team to positions. To be honest, the hardest part for my weekend groups was the final race which sends all six players through the actual gauntlet part of the gauntlet – but again, once we nailed down a strategy, no issues.


Up to this point – Through the Pools, Gardens and Gauntlet (which do rotate on a weekly reset basis) – the raid is pretty simple once you get down the strategy and no longer have to explain the mechanics to new members… even then, seriously, the first three part are pretty easy. (the rib on new players was a joke… seriously)

Calus – The Final Battle

Again, mechanics plays a huge part in the final raid encounter, as well as strategy. Who is going to stay in the throne room versus who is going to stay in the shadow zone. Hell, how many people will go into the shadow zone… three or four? What weapons to use, etc. Fighting skill also comes into play, especially for those who remain in the throne room when the others stay in the shadow zone. Even in the shadow zone the players need to be quick on the trigger to kill on the ground psions who will knock you over the barrier and get you killed. Its a battle where you need to even plan revive priorities… i.e. shadow zone folks revive first, and throne room guys as a last resort. Its a battle that has its on glitches and bugs (though I confess I have not really experienced any that I know of – I have always been able to change something to fix what could have been a bug or glitch – I do believe those people who claim to have experienced glitches). This battle had all the thought out mechanics of any final raid battle in Destiny… and in my opinion, did it just as well, if not better then the previous four raids. (Hands down a million times better then Prison of Elders – though PoE had a lot more fighting).

People complaining about the mechanics of this fight must have forgotten about Vault of Glass, where three RANDOM people get teleported and must use a relic and fight their way through. Take Crota, which was so glitchy at first we ended up 9the community) by glitching his ass with someone taking out a LAN cable. Prison of Elders – not a raid, but end game content in place of a raid… which was okay but not really. Oryx… most extreme mechanics up to that point.  I didn’t play Rise of Iron.. but I think you get my point. Everyone complains about the raid when it first comes out… its too hard, to mechanic heavy, too many enemies… but eventually, once it is figured out, we all begin to chase the speed runners. In other words… this is just Destiny as usual.

I want to point out, I do not 100% agree with how the loot system works – i think you should get a guaranteed weapon drop from one phase of the raid, with a guaranteed armor drop from another. I do like the token system, but I still think you should get a definite drop from at least two phases of the raid. I would say 2nd phase you have to complete (which rotates) gives armor while Calus should give a weapon. I also wish Bungie would implement some sort of smart loot system where the game doesn’t give as many duplicates  – both for raid gear and other stuff. Beyond this, I do like the token system – especially since it makes you beat the raid before you can actually use them. Meaning, you can’t just cheese over and over and turn in your tokens, you must beat the raid at least once on one character for them to be useful.

Now on the gear – its no different then the gear you have drop in the world outside the raid… in fact, a lot of people don’t even like the stats on the armor at all. There is also no raid or cabal specific perks on anything, which I feel is a huge mistake on Bungie’s part. There is also nothing real special about any of the weapons you can get… Ghost Primus is good, but if you have Origin Story not necessary.  I haven’t found anyone who actually likes the pulse rifle. The raid rocket is essentially a slower reloading version of Curtain Call. The raid scout rifle, the Conspirator, is probably the best overall weapon, followed by the sword, to come out of the raid. Even the exotic shotgun, which you need to complete the raid for the quest to continue, doesn’t get a lot of love… yet (through the upgrade process, the thought is it will continue to get better).

Ratings – By Section and Overall

Standards – A+
Pools – A+
Gardens – A-
Gauntlet – B+

Calus – A-

Overall: A

Compared to the other raids – keeping in mind I didn’t play Rise of Iron – I still put Vault of Glass as number one, I put this one up there with King’s Fall, and of course I put Crota last. The only thing, for me, worse then Crota’s End would be Prison of Elders – but to be honest, it wasn’t really that bad, but we all wanted a raid! The one thing I do like about this raid is that you essentially cannot be carried – you must play your part and you must play it well – not perfect, but well.

I wanted to hate this raid because it wasn’t a traditional Destiny raid – there isn’t a ton of fighting, but after understanding each section and getting several completions, I realize that the raid as a whole has grown on me. to be honest, the normal mode does not feel as difficult as VoG did, and the puzzles will never be as annoying as the jumping sections of King’s Fall. As to the glitches and the mechanics, I only ask that you search your memory and go back to all of the previous raids.

I want to say thank you to both of the teams I have run with and will continue to do so. Especially those who stuck around even though I know certain parts became extremely frustrating.

Destiny 2 – Exodus Crash Completion – 0:00 Time Left

We thought we had lost again, but we pulled it out with no time left. Note: We went back in with alts and beat it with almost 3 minutes left. No glitches or pushing the boss off the edge, just a war of attrition (no pun intended with the modifier)

Thanks to the clan mates from the Order of Average Joes for the run!

Destiny 2


Well, once again Destiny is in the news, this time with Destiny 2. I swore about a year ago that I wouldn’t get excited about a new Destiny release… but turns out I broke that promise!

Expect some Destiny 2 content soon involving myself and potentially the clan – The Order of Average Joes –  I am in.

Until next time, enjoy a Nightfall completion for the Rat King exotic hand cannon:

Elite Dangerous – Back from Beagle Point

Well, Made it back to Colonia! 130 million exploration data later I am still sitting about 20 million shy of Elite rank in exploration. I took a little sight seeing tour around Colonia yesterday, here are some pics:

Plan is to begin heading back to Sol and the Bubble today – though with Destiny 2 coming out tomorrow, my journey back to full civilization will be slower then I thought at first.

I want to thank everyone who stopped by while I was live streaming – especially those who commented and kept me awake! I especially want to thank Joe – altlesjo – for keeping me company in party chat, and of course, my son Zachary who refused to go to bed and insisted on watching me play (as long as he had apple juice).

Elite Dangerous – 21,500Ly from Colonia


At first glance it appears I am simply going to Colonia from Sol… but I’m not, I am heading here from Beagle Point. My journey began 20 days ago – August 10 2017 (3303 in game time) and I still have a few more days until I reach Colonia. Side note: I did lose five days in jumping having to go to Georgia on an unexpected trip in real life.

It took me roughly 27 hours of jumping to reach Beagle Point, with a couple of detours, but nothing to drastic. I have spent just under 11 hours so far on my return to civilization. I estimate, with scanning good planets as I find them, I have around 8-10 total hours left until I reach Colonia.

My plan is to reach Jacque Station on Friday at some point.

Beagle Point – Elite Dangerous (PS4)

I finally made it to Beagle Point last night! I made it through the Abyss with no issues… Yay Anaconda jump range!

All in all it took me around 27 hours to get there from Sol. I took almost a direct route – though I swung around Sag A* then back towards Beagle Point once I got closer to the Abyss.

Route in Google Drive

If you were to follow my route, I went to bookmark #45 then switched to to plots on the 2nd tab (“Modified at BM 45”). I had no issues at all crossing the Abyss with a jump range of 56.5Ly, and I believe you would be safe around 45-50, though it may add a few extra jumps while crossing the Abyss. Note: I claim no responsibility if its not safe, but I have seen posts on Reddit were people with a jump range of around 47 not encountering any problems. Note on plotting routes: I filtered only scoopable stars – though a few of my bookmarks brought me to brown dwarfs, I had no issues plotting across the Abyss with these filters.

If you look at my route on Google Drive, you will notice two things – first, the third tab has me going to Colonia then to Sol. Also, it has me starting from a system that is not Beagle Point. That system has been dubbed the “Treehouse” and is where I am heading next before beginning the long journey home. I have already checked plotting and I will have no issues getting there, though it will take me 22-23 jumps to go the 750Ly.

I am choosing to go to Colonia simply because a) I don’t want to follow the exact same route going back to the Bubble, b) it is closer then the Bubble (got to turn in that cartography!), and c) looking at the Neutron Router I was having issues getting plots from a certain patch of space. Plus, there is a good chance that due to time, I may be hitting Colonia around the time patch 2.4 hits, though hopefully I will be able to get completely back to the Bubble before then.

One neat feature of Horizons is the multi-crew feature and I was able to bring altlesjo into Beagle Point so he could see:

The first picture there is obviously my holo-me and his, the second was taken by Joe.

If you a deathly bored, feel free to check out the entire 27 hour journey –

As I return, more videos will be added. I plan on streaming the entire return trip just like I did the journey out there.

To all of those who stopped by while I was streaming to keep me company, I am very thankful for the support!

Fly safe Commanders! o7

Elite Dangerous – 18,000Ly from Beagle Point


So, here I am, 18,000Ly from Beagle Point, 48,300Ly away from Sol… which means I am roughly 48,000Ly away from any civilization.

I will soon reach the Abyss – a portion of the galaxy between me and Beagle Point where the density of stars is very low. I am pretty confident… yet still anxious… that I can make it across with no real issues. The plan today is to do some jumping this afternoon, trying to get to around 10,000Ly away from Beagle Point before tonight – essentially putting me right on the edge of the Abyss. The plan from there is to cross it tonight and reach Beagle Point, but we will see!

I will be streaming this afternoon (with no commentary, but I will be in the stream chat) and then again tonight starting at or around 7:30pm Eastern (with commentary). If I get to the point where I know I will get to Beagle Point, I will make sure I tweet it out so everyone knows.

Be sure to follow me on twitter for updates as well as YouTube.


Elite Dangerous – Closing in on the Abyss (Journey to Beagle Point)


After almost a week away, I was able to jump back on a little this weekend to make some more progress. I made it from my 25th bookmark to my 35th – roughly 9,000Ly – which, in the over all scheme of things is not much, but since being away for so long felt like a victory!

I am approximately 26,000Ly away from what is known as the Abyss – a region of the galaxy that has few stars, making it difficult to plot a route across. Even with being able to plot a route, one must be careful to make sure there are enough scoopable stars along the way as to not run out of fuel.

Hopefully I will be able to get back on track and schedule this week – I am experiencing a slight upheaval in home life (my mother has come to live with us), but everything is starting to feel like it is getting back to normal. The general idea is to start by 8pm Eastern, but as close to 7pm Eastern as possible, so we will see how it goes. I apologize in advance for not being able to nail down a specific time, hopefully I will be able to soon.

Elite Dangerous – Journey to Beagle Point (Trip Update)

So far i have travels almost 30,000Ly on my journey to Beagle Point, leaving me just over 26,000Ly from the Abyss – a very empty portion of the galaxy (empty of stars at least). Before engineering and jumping boosts, this area of space was very difficult, if not near impossible to traverse, i am hoping now that I have an engineered FSD with a 56Ly+ jump range, it will not be too bad.

Unfortunately, it looks like i am going to have to take a small break in my space travels to take care of some family stuff – nothing real serious in the grand scheme of things, I just need to take some time to take care of it. I will probably be off for 3-5 days, but then be back to it.

CMDR altlesjo (His YouTube) has promised to stream and share all of our secrets… what ever that means! 🙂 But, don’t hold your breath haha.

Safe Flying Commanders! o7