Destiny 2 – Exodus Crash Completion – 0:00 Time Left

We thought we had lost again, but we pulled it out with no time left. Note: We went back in with alts and beat it with almost 3 minutes left. No glitches or pushing the boss off the edge, just a war of attrition (no pun intended with the modifier)

Thanks to the clan mates from the Order of Average Joes for the run!

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Destiny 2

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Well, once again Destiny is in the news, this time with Destiny 2. I swore about a year ago that I wouldn’t get excited about a new Destiny release… but turns out I broke that promise!

Expect some Destiny 2 content soon involving myself and potentially the clan – The Order of Average Joes –  I am in.

Until next time, enjoy a Nightfall completion for the Rat King exotic hand cannon:

Elite Dangerous – 21,500Ly from Colonia

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At first glance it appears I am simply going to Colonia from Sol… but I’m not, I am heading here from Beagle Point. My journey began 20 days ago – August 10 2017 (3303 in game time) and I still have a few more days until I reach Colonia. Side note: I did lose five days in jumping having to go to Georgia on an unexpected trip in real life.

It took me roughly 27 hours of jumping to reach Beagle Point, with a couple of detours, but nothing to drastic. I have spent just under 11 hours so far on my return to civilization. I estimate, with scanning good planets as I find them, I have around 8-10 total hours left until I reach Colonia.

My plan is to reach Jacque Station on Friday at some point.

Elite Dangerous – 18,000Ly from Beagle Point

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So, here I am, 18,000Ly from Beagle Point, 48,300Ly away from Sol… which means I am roughly 48,000Ly away from any civilization.

I will soon reach the Abyss – a portion of the galaxy between me and Beagle Point where the density of stars is very low. I am pretty confident… yet still anxious… that I can make it across with no real issues. The plan today is to do some jumping this afternoon, trying to get to around 10,000Ly away from Beagle Point before tonight – essentially putting me right on the edge of the Abyss. The plan from there is to cross it tonight and reach Beagle Point, but we will see!

I will be streaming this afternoon (with no commentary, but I will be in the stream chat) and then again tonight starting at or around 7:30pm Eastern (with commentary). If I get to the point where I know I will get to Beagle Point, I will make sure I tweet it out so everyone knows.

Be sure to follow me on twitter for updates as well as YouTube.

 

Elite Dangerous – Closing in on the Abyss (Journey to Beagle Point)

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After almost a week away, I was able to jump back on a little this weekend to make some more progress. I made it from my 25th bookmark to my 35th – roughly 9,000Ly – which, in the over all scheme of things is not much, but since being away for so long felt like a victory!

I am approximately 26,000Ly away from what is known as the Abyss – a region of the galaxy that has few stars, making it difficult to plot a route across. Even with being able to plot a route, one must be careful to make sure there are enough scoopable stars along the way as to not run out of fuel.

Hopefully I will be able to get back on track and schedule this week – I am experiencing a slight upheaval in home life (my mother has come to live with us), but everything is starting to feel like it is getting back to normal. The general idea is to start by 8pm Eastern, but as close to 7pm Eastern as possible, so we will see how it goes. I apologize in advance for not being able to nail down a specific time, hopefully I will be able to soon.

Elite Dangerous (PS4) – Trip to Colonia

Its about that time, the trip to Colonia from Sol.

Join myself and CMDR whatevernick on our journey into deep space!

Beginning this Friday – time yet to be determined – we will begin out journey to Colonia, then potentially on to Sagittarius A*. I say potentially because I am not sure how weary we will be from the 23,000 light year journey once we reach our destination.

We will be using essentially the same way points, but we will not always be together during the journey – mainly because our jump ranges are different.

I will be streaming the journey throughout, both with commentary at times and sometimes without. We expect the journey to take a couple of weeks.

JZH Gaming YouTube is where the streaming will take place.

Destiny 2 Beta (Early Access)

I admit it, I used to be a “Destinyholic” for the first year or so that Destiny was out, and as with a lot of people, I became disenfranchised with it due to lack of content – both story and actual playable content, and with the constant grind. Some background – I play MMO games and RPGs on a regular basis, so I am used to grinding for things that I want, but Destiny never really had a real MMO feel, nor did it have a full immersive feel either, at least to me. I essentially swore off Destiny forever, yet my children, inparticularly my two oldest boys, love watching me play – in fact, they are almost old enough to start playing themselves, so I relented, pre-ordered Destiny 2 so I could get the early access to the beta on PS4.

Couple of disclaimers – It is has been forever since I played Destiny, so I had a slight learning curve coming back in. Second, learning curve notwithstanding, I suck at FPS games – more so the PvP aspect, but you get what I am saying.

On day one I went back to my old trusty Titan, and everything felt familiar, just a bit rusty., and just a bit different. I love the character screen. Way more streamlined, way more simple – no more clutter. I like how weapons are done now – no more primary, special and heavy, we have kinetic, energy and power. Essentially, you can have 2 auto rifles equipped – one kinetic and one with energy, which, in my opinion, is an awesome move by Bungie. I did feel like the Titan was slower then before, but that could be from the fact I haven’t played in forever – when we did the Inverted Spire strike we seemed to move right along. It also felt like my jumps were a lot higher… then again, the opening story mission is in pretty tight quarters.

My only real complaint is that there is nothing in the beta to test the open world aspects – beyond exploring from inside the provided strike. It would have been nice to have gotten a little bit of a patrol area, a) to get a feel for how patrolling is going to be like, and b) of course to test it – mainly for stress with more then 3-6 people in an instance (multiple fire teams can load into the strike area at once) That being said, we explored a little bit last night within the strike area, and MesaSean and his team did some extensive exploring yesterday at release. Obviously, Bungie wants to keep as much of the game in the dark as possible – i.e. the new social space, etc, but it still would have been nice to see some of the patrol elements.

The opening mission was incredible – to me, far more enjoyable then the opening mission of Destiny 1. It felt like there were more enemies with more mechanics, something I felt was missing from the original game. The story, so far, provided along side of it, seemed to have more teeth, and I am looking forward to story and lore actually in game, versus having to acquire grimoire cards to view out of the game proper.

Inverted Spire – the included strike – was really fun, i can only imagine running it as a Nightfall when you get to the grinding blade section… will definitely be interesting as well as frustrating.

PvP was actually pretty fun, I ran both a Control, which is very similar to the original format, as well as Elimination, which has one team arm bombs while the other team tries to stop the arming team or at the very least, diffuse the armed bombs.

The changes to the classes are welcome. Sentinel Titan, with the possibility of either an offensive or defensive super is awesome. Choosing between a void Captain America or a bubble titan in the heat of the moment gives a lot more options for Titan. From the Hunter that I played with, their new super is way better then the original arc blade – I will be playing Hunter, and possibly Warlock, tonight.

All in all it feels like Bungie has taken a step in the right direction with the limited action in Destiny 2 that we can experience. I look forward to seeing what else gets said about it.

Note: I did not experience any technical difficulties except being kicked to orbit once from the PvP queue – our whole fire team got kicked to orbit. Several times we all had the ominous “Contacting Destiny Servers…” but we had no interruption of game play.

Gwent – Technical Beta on PS4

Gwent finally came to Playstation 4, albeit for only a weekend, and of course, in Beta form. To absolve myself from bias – or rather to let my bias be known, I rank The Witcher 3 as one of my all time favorite games – not just action role-playing games, but all time favorite, period. Having put in over 200 hours into it over the past 2 years, base game and DLC included, I can still find myself lost in unexplored places with new adventures to be found. On of the most unexpected treasures in the game, however, is not its combat system or a weird side quest, but a little game called Gwent.

Almost from release, there were calls to make this part of the game stand alone, or at least entertain a multiplayer version so we could continue playing, continue building our decks and continue winning. Gwent is so popular that the game in actual card game was made and released with DLC hardcopy versions from Gamestop, CD Projekt Red heard these cries and desires, and behold, we have the Gwent card game, in which you can build decks and play against players from around the world.

Already in a continual beta form on PC and Xbone, we folks on PS4 have been waiting patiently and hungrily to get our own hands on it and try it out. So, for the weekend of March 31, 2017, we had our chance.

If you watch the videos, I did not win very much – partly due to the fact that the card game has in fact been revamped and reshaped from the version found in The Witcher 3. The basics remain the same, however, and I quickly went through two hours on my final play through of the beta. I didn’t notice many problems in actual game play – people reported issues in naming decks, etc, but in the actual game, I had no issues – besides my on ineptitude – at all. I had one connection issue on the first night it was out – I got kicked from the server and could not re-establish a connection, but beyond that, no issues to report.

One thing I would like to see implemented is the “classic” deck – letting us play against people, as well as build up our decks against people, using the classic cards and rules. It could even be something where we could import our decks from The Witcher 3 base game. On that note though, I will take Gwent anyway I can get it – and I hope it soon returns to PS4.

Mass Effect: Andromeda – J&J Show Special Live Stream

Had a special J&J Show event last night streaming Mass Effect: Andromeda!

We will have more videos and articles to come, so stay tuned. Below are the pictures that altlesjo referenced during the stream that he took and sent me.

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Golden Nomad
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Eos – 100% Viability

Star Trek Online Getting Patch – J&J Show (Ep. 6)

So, it appears STO is on PS4 and Xbox One is getting patched today, along with getting The Breach Event later on this week.

Couple of highlights:

  • Temporal Transponder will be fixed… really interested to see this!
  • Turn rate will be fixed (finally… again)
  • Bio-Neural Warhead will actually function properly
  • Get ability to turn off ship visuals (thank the space barbie gods!)
  • Temporary Hit Point meter has been added… curious about this
  • Swapping uniforms from command window added… let’s see if tailor has been fixed in anyways as well
  • Delphic Antiproton Weapons have been fixed concerning Beam Overload… wait… what?!?!?
  • Fixed Invincibility Trait to work with Continuity from Temporal Spec… wait… what again?!?!?!

Delphic AP weapons and Invincibility are not in game… Delphic AP comes from the Sphere Builder lock box and the Invincibility trait comes from the Lobi ship the Zahl… so does this mean, like the Temporal Transponder that these two things were broke BEFORE they were added to the game and this patch is going to fix that BECAUSE they are coming to the game? We don’t know, we can only speculate, however, it would not surprise me at all.

The Sphere Builder lock box includes some interesting things – particularly traits and the Denuos Dreadnought Carrier – which looks interesting (especially since I have been working on a Turret Build, Video 2). Of course the Zahl has one of the best traits for DPS when used properly. Obviously it is all speculation at this point, but I do find it interesting that these two things are being fixed in this patch and they are not even in the game yet.

We also go over Horizon Zero Dawn. My review can be found here, along with some videos of game play.